*04-05-2017* (Hard Mode, Part 1)
BUG FIX: Fixed issue where Secret Weapon/Technique would draw a dark card.
BUG FIX: Lantern was not rendering energy properly. Fixed.
GAMEPLAY: Hard Mode is now automatically enabled forever if the Heart is defeated.
GAMEPLAY: Hard Mode: Buffs for JawWorm, Cultist, Slavers and Looters.
GAMEPLAY: Hard Mode: Only fight 2 monsters from weak pool per Level.
GAMEPLAY: Ironclad B gets some Headbutts.
GAMEPLAY: Ironclad starting Gold increased to 99.
GAMEPLAY: Loadouts no longer have unlock screens (they're still unlocked though)
GAMEPLAY: Nullstone Periapt now only applies to enemy debuffs.
GAMEPLAY: Sentry elites no longer gain Strength during combat.
GAMEPLAY: Several cards' upgraded versions were modified. Notably Powers.
GAMEPLAY: Whirlwind now upgrades its damage, rather than X+1.
NAMING: Looter Alt's name is now Mugger.
UX: Combust and Metallicize now properly show upgraded green numbers.
UX: Holding left alt in the CardLibrary will now show card upgrades.
UX: Juzu Bracelet now flashes if you would have faced an enemy/elite.
UX: Red and Green cards show upgraded numbers in green now. Some description updates as well.
UX: You can now click on Singing Bowl for funsies.